PointAndShootDrillShapePattern
Creates the point and shoot drill shape pattern
Overloads
| public PointAndShootDrillShapePattern() | 
| public PointAndShootDrillShapePattern(float laserOnTime) | 
| public PointAndShootDrillShapePattern(float laserOnTime, LaserParameters laserParameters) | 
Parameters
| float | laserOnTime | Laser on time in micro seconds | 
| LaserParameters | laserParameters | Laser parameters to be used | 
Return value
| void | 
Example
Copy
                                            
                                        
                                    scanDocument = scanDeviceManager.CreateScanDocument(GetselectedDeviceUniqueName(), DistanceUnit.Millimeters, false);
if (scanDocument != null)
{
    VectorImage vectorImage = scanDocument.CreateVectorImage("image1", DistanceUnit.Millimeters);
    vectorImage.SetMarkSpeed(1000);
    vectorImage.SetJumpSpeed(2000);
    vectorImage.SetJumpDelay(100);
    vectorImage.SetMarkDelay(100);
    //Set Laser Delays
    vectorImage.SetLaserOnDelay(10);
    vectorImage.SetLaserOffDelay(10);
    bool pulsemode = false;
    PointAndShootDrillShapePattern pointandShootPattern = new PointAndShootDrillShapePattern();
    pointandShootPattern.UsePulseBurstMode = pulsemode;
    pointandShootPattern.LaserOnTime = 10;
    // Create a Drill Pulse
    DrillPulse pulse1 = new DrillPulse(2.5f, 2.5f, 5);
    pointandShootPattern.AddDrillPulse(pulse1);
    //Create a drill shape.
    DrillShape drillShape = new DrillShape();
    drillShape.SetPattern(pointandShootPattern);
    //Add drill Points to the drill shape
    drillShape.AddPointAndShootPoint(0, 0, 0);
    drillShape.AddPointAndShootPoint(10, 5, 0);
    drillShape.AddPointAndShootPoint(20, 30, 0);
    // Add the Drill shape to vector image
    vectorImage.AddDrill(drillShape);
    scanDocument.Scripts.Add(new ScanningScriptChunk("defaultScript", "ScanAll()"));
    try
    {
        scanDocument.StartScanning();
    }
    catch (Exception exp)
    {
        MessageBox.Show(exp.Message);
    }
}