DynamicTextShape AddHatchPatternOffsetFilling
Adds an Offset filling type pattern to the shape
Overloads
| public void AddHatchPatternOffsetFilling(float offsetGap, HatchOffsetStyle style, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle) |
| public void AddHatchPatternOffsetFilling(float offsetGap, HatchOffsetStyle style, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle, bool applySmoothing) |
Return value
| void |
Parameters
| float | offsetGap | Set the offset gap of the hatching lines |
| HatchOffsetStyle | style | Set the Offset hatch style |
| HatchOffsetAlgorithm | algorithm | Set the hatching algorithm |
| HatchCornerStyle | cornerStyle | Set the corner style |
Example
Copy
scanDocument = scanDeviceManager.CreateScanDocument(GetselectedDeviceUniqueName(), DistanceUnit.Millimeters, false);
scanDocument.SetScanDocumentName("SerialNumberSample");
// Create a serial number variable
SerialNumber serialVar = new SerialNumber("SerialID");
// Add new line
serialVar.SerialItemList.Add(new NewLineSerialItem());
// Add static text part of the serial number
TextSerialItem textPart = new TextSerialItem();
textPart.Text = " Serial # : ";
serialVar.SerialItemList.Add(textPart);
// Add the number serial item part
NumberSerialItem numberSerialItem = new NumberSerialItem();
numberSerialItem.IsCurrentNumberEnabled = true;
numberSerialItem.StartNumber = 1;
numberSerialItem.CurrentNumber = 1;
numberSerialItem.EndNumber = 10;
numberSerialItem.Increment = 1;
numberSerialItem.FixedLength = 3;
numberSerialItem.RepeatCount = 0;
numberSerialItem.NumarelRepresentation = NumberSystemStyle.Decimal;
serialVar.SerialItemList.Add(numberSerialItem);
serialVar.SerialItemList.Add(new NewLineSerialItem());
//Loop cycles
scanDocument.SetIterations(10);
//Add serialNumber to ScanDocument
scanDocument.AddSerialNumberVariable(serialVar);
if (scanDocument != null)
{
VectorImage vectorImage = scanDocument.CreateVectorImage("image1", DistanceUnit.Millimeters);
vectorImage.SetMarkSpeed(1000);
vectorImage.SetJumpSpeed(2000);
vectorImage.SetJumpDelay(100);
vectorImage.SetMarkDelay(100);
//Set Laser Delays
vectorImage.SetLaserOnDelay(10);
vectorImage.SetLaserOffDelay(10);
//Dynamic Text
DynamicTextShape dynamicText = new DynamicTextShape();
dynamicText.Height = 10;
dynamicText.Location = new Point3D(0, 0, 0);
dynamicText.VariableName = "dynText1";
dynamicText.Text = "Sample Text";
dynamicText.EvaluateVariableTags = true;
dynamicText.FontName = "Arial";
dynamicText.CharacterGap = 0;
dynamicText.ScaleX = 1;
dynamicText.ScaleY = 1;
dynamicText.Angle = 0;
dynamicText.MarkingOrder = MarkingOrder.OutlineBeforeHatch;
dynamicText.AddHatchPatternOffsetFilling(0.1f, HatchOffsetStyle.InwardToOut, HatchOffsetAlgorithm.DirectOffset, HatchCornerStyle.SmoothWithLines);
// Characters from 0 to 255 or basically extended ASCII range is embedded
Collection<UnicodeRange> unicodeRanges = new Collection<UnicodeRange>();
UnicodeRange unicodeRange = new UnicodeRange();
unicodeRange.StartingCharacter = Convert.ToChar(0x00);
unicodeRange.EndingCharacter = Convert.ToChar(0xff);
unicodeRanges.Add(unicodeRange);
scanDocument.EmbedFont("Arial", FontStyle.Regular, unicodeRanges); // We need to embed the font for dynamic text shapes top be marked
vectorImage.AddDynamicText(dynamicText, new SerialNumberEx(serialVar));
scanDocument.Scripts.Add(new ScanningScriptChunk("defaultScript", "StartLogging(\"ScanAll()\r\nLaser.WaitForEnd()"));
try
{
scanDocument.StartScanning();
}
catch
{
}
}